LogoArcana  0.0.1
ArcanaArchitectureSettings.h
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1// MIT
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "AttributeSet.h"
7#include "Components/ActorComponent.h"
8#include "GameplayTagContainer.h"
9#include "ArcanaArchitectureSettings.generated.h"
10
11
12// Pre-defined Attribute Sets Arsenal can manage while in Inventory
13USTRUCT(BlueprintType)
15{
16 GENERATED_BODY()
17
18 UPROPERTY(Config, EditAnywhere, Category = "Architecture")
19 bool bEOSIntegration {false};
20
21 // True = Integrate with Abraxas, False = Local Mode
22 UPROPERTY(Config, EditAnywhere, Category = "Architecture")
23 bool bAbraxasIntegration {false};
24
25 UPROPERTY(Config, EditAnywhere, Category = "Architecture")
26 bool bClimaIntegration {false};
27
28 UPROPERTY(Config, EditAnywhere, Category = "Architecture")
29 bool bChronosIntegration {false};
30
31 UPROPERTY(Config, EditAnywhere, Category = "Architecture")
32 bool bEchelonIntegration {false};
33
34 UPROPERTY(Config, EditAnywhere, Category = "Architecture")
35 bool bKairosIntegration {false};
36
37 UPROPERTY(Config, EditAnywhere, Category = "Architecture")
38 FString AbraxasAddress;
39
40 UPROPERTY(Config, EditAnywhere, Category = "Architecture|EOS")
41 FString EOSApiKey;
42
43 UPROPERTY(Config, EditAnywhere, Category = "Architecture|Abraxas")
44 FString AbraxasApiKey;
45};
Definition: ArcanaArchitectureSettings.h:15