LogoArcana  0.0.1
ArcanaWorldActorInterface.h
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1#pragma once
2
3#include "NativeGameplayTags.h"
4#include "ArcanaWorldActorInterface.generated.h"
5
6UINTERFACE(Blueprintable)
7class UArcanaWorldActorInterface : public UInterface {
8 GENERATED_BODY()
9};
10
12 GENERATED_BODY()
13
14public:
15
16 UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category = "Arcana World Actor Interface")
17 FText GetActorName();
18
19 UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category = "Arcana World Actor Interface")
20 void GetInventory();
21
22 UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category = "Arcana World Actor Interface")
23 void SearchCompartment();
24
25 UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category = "Arcana World Actor Interface")
26 void DropLoot();
27};
Definition: Arcana.Build.cs:7
Definition: ArcanaWorldActorInterface.h:11
Definition: ArcanaWorldActorInterface.h:7