5#include "CoreMinimal.h"
6#include "GameplayTagContainer.h"
7#include "Actors/ProceduralVolumeWithFalloffActor.h"
8#include "ArcanaWorldVolume.generated.h"
21 virtual void BeginPlay()
override;
25 virtual void Tick(
float DeltaTime)
override;
26 void EndPlay(EEndPlayReason::Type EndPlayReason);
27 void EvaluateVolumePoints();
Definition: ArcanaWorldVolume.h:12
FGameplayTagContainer RarityTags
Definition: ArcanaWorldVolume.h:31
uint32 VolumeInternalID
Definition: ArcanaWorldVolume.h:28
int MinRespawnDelay
Definition: ArcanaWorldVolume.h:34
int MaxSpawns
Definition: ArcanaWorldVolume.h:33
int MinSpawns
Definition: ArcanaWorldVolume.h:32
int MaxRespawnDelay
Definition: ArcanaWorldVolume.h:35
FGameplayTagContainer ZoneTags
Definition: ArcanaWorldVolume.h:30