#include <ArcanaWorldSubsystem.h>
◆ AreDefinitionsLoaded()
| bool UArcanaWorldSubsystem::AreDefinitionsLoaded |
( |
| ) |
const |
|
inline |
◆ Deinitialize()
| void UArcanaWorldSubsystem::Deinitialize |
( |
| ) |
|
|
overridevirtual |
◆ OnWorldBeginPlay()
| void UArcanaWorldSubsystem::OnWorldBeginPlay |
( |
UWorld & |
InWorld | ) |
|
|
overridevirtual |
◆ RegisterDirectPoints()
| void UArcanaWorldSubsystem::RegisterDirectPoints |
( |
uint32 |
SourceID, |
|
|
const TArray< FTransform > & |
Transforms, |
|
|
const FGameplayTagContainer & |
ZoneFilters, |
|
|
const FGameplayTagContainer & |
RarityFilters, |
|
|
float |
MinDelay, |
|
|
float |
MaxDelay |
|
) |
| |
◆ UnregisterSource()
| void UArcanaWorldSubsystem::UnregisterSource |
( |
uint32 |
SourceID | ) |
|
◆ OnDefinitionsReady
| FOnSpawnDefinitionsReady UArcanaWorldSubsystem::OnDefinitionsReady |
The documentation for this class was generated from the following files: