#include <ArcanaStateTreeTask_PlayContextualAnim.h>
◆ Interactor
| TObjectPtr<AActor> FArcanaStateTreeTask_PlayContextualAnimInputs::Interactor = nullptr |
◆ InteractorRole
| FName FArcanaStateTreeTask_PlayContextualAnimInputs::InteractorRole = TEXT("Interactor") |
◆ SceneAsset
| TObjectPtr<UContextualAnimSceneAsset> FArcanaStateTreeTask_PlayContextualAnimInputs::SceneAsset = nullptr |
◆ SmartObjectActor
| TObjectPtr<AActor> FArcanaStateTreeTask_PlayContextualAnimInputs::SmartObjectActor = nullptr |
◆ SmartObjectRole
| FName FArcanaStateTreeTask_PlayContextualAnimInputs::SmartObjectRole = TEXT("SmartObject") |
The documentation for this struct was generated from the following file: