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FArcanaStateTreeTask_PlayContextualAnimTask Struct Reference

#include <ArcanaStateTreeTask_PlayContextualAnim.h>

Inheritance diagram for FArcanaStateTreeTask_PlayContextualAnimTask:

Public Types

using FInstanceDataType = FArcanaStateTreeTask_PlayContextualAnimInstanceData
 

Public Member Functions

 FArcanaStateTreeTask_PlayContextualAnimTask ()=default
 
virtual const UStruct * GetInstanceDataType () const override
 
virtual EStateTreeRunStatus EnterState (FStateTreeExecutionContext &Context, const FStateTreeTransitionResult &Transition) const override
 
virtual EStateTreeRunStatus Tick (FStateTreeExecutionContext &Context, const float DeltaTime) const override
 
virtual void ExitState (FStateTreeExecutionContext &Context, const FStateTreeTransitionResult &Transition) const override
 

Member Typedef Documentation

◆ FInstanceDataType

Constructor & Destructor Documentation

◆ FArcanaStateTreeTask_PlayContextualAnimTask()

FArcanaStateTreeTask_PlayContextualAnimTask::FArcanaStateTreeTask_PlayContextualAnimTask ( )
default

Member Function Documentation

◆ EnterState()

EStateTreeRunStatus FArcanaStateTreeTask_PlayContextualAnimTask::EnterState ( FStateTreeExecutionContext &  Context,
const FStateTreeTransitionResult &  Transition 
) const
overridevirtual

◆ ExitState()

void FArcanaStateTreeTask_PlayContextualAnimTask::ExitState ( FStateTreeExecutionContext &  Context,
const FStateTreeTransitionResult &  Transition 
) const
overridevirtual

◆ GetInstanceDataType()

virtual const UStruct * FArcanaStateTreeTask_PlayContextualAnimTask::GetInstanceDataType ( ) const
inlineoverridevirtual

◆ Tick()

EStateTreeRunStatus FArcanaStateTreeTask_PlayContextualAnimTask::Tick ( FStateTreeExecutionContext &  Context,
const float  DeltaTime 
) const
overridevirtual

The documentation for this struct was generated from the following files: