LogoArcana  0.0.1
FPackedSpawnInstance Struct Reference

#include <ArcanaVirtualizedSpawnTypes.h>

Public Attributes

FVector Position
 
uint32 AssociatedID
 
FRotator Rotation
 
FGameplayTag ItemTag
 
uint32 UniqueInstanceHash
 
ESpawnState CurrentState
 
TWeakObjectPtr< AActor > PhysicalActor
 
float MinRespawnDelay
 
float MaxRespawnDelay
 

Member Data Documentation

◆ AssociatedID

uint32 FPackedSpawnInstance::AssociatedID

◆ CurrentState

ESpawnState FPackedSpawnInstance::CurrentState

◆ ItemTag

FGameplayTag FPackedSpawnInstance::ItemTag

◆ MaxRespawnDelay

float FPackedSpawnInstance::MaxRespawnDelay

◆ MinRespawnDelay

float FPackedSpawnInstance::MinRespawnDelay

◆ PhysicalActor

TWeakObjectPtr<AActor> FPackedSpawnInstance::PhysicalActor

◆ Position

FVector FPackedSpawnInstance::Position

◆ Rotation

FRotator FPackedSpawnInstance::Rotation

◆ UniqueInstanceHash

uint32 FPackedSpawnInstance::UniqueInstanceHash

The documentation for this struct was generated from the following file: