#include <ArcanaVirtualizedSpawnTypes.h>
◆ AssociatedID
| uint32 FPackedSpawnInstance::AssociatedID |
◆ CurrentState
◆ ItemTag
| FGameplayTag FPackedSpawnInstance::ItemTag |
◆ MaxRespawnDelay
| float FPackedSpawnInstance::MaxRespawnDelay |
◆ MinRespawnDelay
| float FPackedSpawnInstance::MinRespawnDelay |
◆ PhysicalActor
| TWeakObjectPtr<AActor> FPackedSpawnInstance::PhysicalActor |
◆ Position
| FVector FPackedSpawnInstance::Position |
◆ Rotation
| FRotator FPackedSpawnInstance::Rotation |
◆ UniqueInstanceHash
| uint32 FPackedSpawnInstance::UniqueInstanceHash |
The documentation for this struct was generated from the following file: